Probably every gamer on the planet knows what it is Assassin’s Creed. Ubisoft For many years in a row, I have been pleasing to the audience “casual” and friendly to the user by historical kitsch, which offers an open world and dozens of the same tasks of the same type. And I want her, a series, to scold it for it – but is it worth it? Each new part is sold out by million circulations, which means that the developers do everything right.
But everything has a limit. IN Black Flag It became especially noticeable: the authors seem to have rested on the ceiling. There is nowhere to increase the number of “gadgets”, the same additional missions have bored everyone over so many years, and the “modern” part has already become completely nobody needed. The concept is time to grind, and the new generation of consoles is a great occasion to do this.
Viva La Brotherhouse
Of course, there is no need to expect from Ubisoft some fantastic restarts: a new part of the Assassin adventures is a continuation of the same series with all the elements inherent in it. The action begins in the real world, where the player (developers emphasize – not a nameless character, namely a player) put in animus and send to the past to find out the secrets of his ancestors.
Surprisingly, each of the launched Unity European roots will be found. And even a common great -grandfather. Play for Arno Dorian, the killer of the time of the Great French Revolution. You will not have to worry about the genealogy: the gentleman is noble, smart and in nature is very similar to Ezio loved by everyone. Does not smoke, but in defamatory relationships, he has repeatedly noticed – he regularly contacts Robespierre And the marquise de garden. Decent family man: cohabits with Eliza, a trained swimper girl. This is a turn, yes?
Our hero got a difficult time. Revolution is not so much beautiful slogans and calls for freedom as a distraught crowd, quartered kings, hunger and devastation. While ordinary people are trampling each other in the squares, political games arrange three opposing camps at once: loyalists, centrists and, in fact, revolutionaries. And in the shadow of all this – the brotherhood of the Assassins, who will have a very ambiguous attitude towards the main character.
The action, of course, will unfold in Paris. The city is modeled in the entire width of Nekstgen. If you did not think about it, then earlier Assassin’s Creed reproduced all architectural attractions on a reduced scale. Now everything is in a new way: the authors promise the city in proportions 1 to 1, which means much more picturesque landscapes and much more spacious spaces. The areas will be able to accommodate up to thousands of NPC at the same time.
In addition, houses will https://goldenmistercasino.uk/ cease to be cardboard boxes – in a quarter of all buildings it will be possible to go and look around. And when the surface is investigated, it is worth going down to the sewer, underground catacombs of smugglers. For such a multi -storey and worked out city, I had to pay: no more ships and piracy. It seems that the opportunity to go to another settlement is also not expected. Well, at least the surrounding villages should stay.
The structure of the missions promises to preserve: a bunch of additional tasks and the plot branch. So far, there is little interesting thing in all this: once again the growing scale, a new assassin, a new place of action. The conversation becomes really entertaining only when it comes to a fundamental game mechanics.
Features of the National Parsurcur – 5
Ubisoft Montreal, The traditionally dominant developer studio, in all seriousness undertook to reinvent the bicycle. In any case, such a conclusion can be drawn from the words of the employee Ubisoft, assigned to the stand with a game on Gamescom 2014. While we are running along the virtual streets, he says that for Unity The team decided to process the game from the inside, starting with the most basic things.
First – walking and moving. System "Square the Tigger and Run" in the first Assassin’s Creed It seemed revolutionary, but now it has outlived herself. From now on, three buttons are responsible for control – trigger to make the character run;Parkour Up in order to rise up;and Parkour Down for lowering down. In addition, not all techniques will be available to the main character since the beginning of the game – parking skills will have to be developed as you pass.
I’m trying to try it on and – Oh horror! – I see almost no difference. Unless “parkour -down” works really spectacular: the main character rolls out of the roof, clings to the edge and in two jumps on flower pots is on the ground. During chases and races for a while, this trick can really become important.
Having reached the marker “Cooperative Mission”, I see the signature: “Up to two players”. "Jubisoftist" immediately explains: "Cooperative in Unity No one imposes. Any task can go alone if you have no mood. But to do this, of course, is hard ". Clearly, let’s go. The task is to steal the treasures from some kind of crypt.
The first thing that catches your eye and even shocks somewhat: only 6 people walk around the cemetery. I just came from the presentation AC: Rogue, So the first desire was to get a grenade launcher to enter the main entrance. But it is worth getting into a fight, as I am aware of the complete helplessness of my character: the combat system has changed too.
The solution of the eternal problem of the "immortality" of the player was nowhere easier – the authors took the counterattack. Now he is replaced by two ways of protection: parrying and dodge. To win, you need to evade the attack of the enemy, go around it and attack it on the side. But the problem is that when the blows are pouring from all sides, it simply cannot be attacked. In addition, enemies are of different types: you can not dodge everyone and not all the blows can be fended. If you practice, you will be able to cope with three, maybe even four fighters. I have no time to practice, so I have to ingloriously die.
On the second attempt, everything goes better. Crawling along the roofs of crypts, it is possible to jump onto the heads of the villains so as not to raise the alarm. In some places, this is simply impossible, and we have to work out synchronous killings together with the companion. We go down.
Before entering the sewer, they tell me about another greatest innovation – the opportunity to bend down. Now everything is just like in adults: you need to press against the walls and sneak behind the backs of the victims. And in a crowded area, the same action will help "dissolve in the crowd". And you are very happy about this opportunity: I do not want to climb into a fight again. However, even if the guards notice something, it’s not fatal. The enemy remembers only the last location of the player and, having lost sight of him, can no longer pursue. This all looks very unusual: frankly, a simple combination – strong enemies and the opportunity to hide – the first time does Assassin’s Creed Honest stealth explosion.
Honest, but not very difficult. We continue to make our way through close catacombs, killing one guard after another. Fortunately, no fines are provided for this. At some point, an experienced partner throws the room with gas bombs, and I, ready to lynch, rush into the crowd. But even here the solution is not so obvious-for some reason, the guards unlock and do not die as willingly as usual. My partner explains: "Now even smoke becomes a retreat, not an attack.".
After the theft of the treasured chest, we still begin to make noise and have fun running away on the city roofs. At some point, I begin to lag significantly and completely lose sight of the companion. I am puzzled. Noticing this, a smiling developer invites to the inventory. It turns out that in addition to a branch of skills that need to be developed, the protagonist has real characteristics. Depending on clothing items, four indicators change: “armor”, “speed”, “secrecy” and “attack”.
Thanks to this, additional tasks have gained a new meaning: only their complete passage will allow to “pump” all the characteristics of the character to the maximum. And until this is done, you can build various "builds" of your hero. For example, the assassin hung with armor will go into the building through the front door, attracting general attention. And while the guard runs for showdowns, an important official can remain in complete solitude. Light target for a secretive partner who entered the location on the other side.
At the moment Ubisoft makes a very strange and unusual thing for a large corporation. She listens to the fans. I played Unity And Rogue with a difference of about twenty minutes and I can probably say that at the level of mechanics these are very different things. Despite the same structure of levels, missions, similar setting and principles. The "non -united" assassin has become much closer to Altair: he is more vulnerable, requires more caution. This is again a story not about genocide and omnipotence, but about the killers. It seems that this is what the community asked.